Index Table of Contents Terms
Clocks & Time Limits

Organizers set time limits for all sanctioned events and leagues as part of event creation. Game play clocks keep track of how much time each player uses while playing a game.

Casual events are untimed.


Game Play Clocks
The game play clocks in Magic Online keep play moving and penalize players for deliberately stalling. 

Each player in an event gets an equal amount of time to play during a game or match. Whenever a game is waiting for a player to either do something or click OK, that player's clock marks off time. If a player runs out of time on his or her game play clock, that player receives a match loss.

Game play clocks initially mark off time in fifteen-second increments. When there are only three minutes left on a clock, it counts down each second.

A player's clock will keep running if he or she loses connection to Magic Online for any reason. See Disconnection Policies for more information.


Time Limits
Sanctioned events
Sanctioned events have time limits for each round. Before you join an event, point your mouse at the Click to Join table (in graphic view) or check under "Time limits" (in spreadsheet view) to see what the round time limits are.

When a new round begins, the time is divided evenly between players and is displayed on their game play clocks. For example, if two players square off against each other in an event with seventy minute rounds, each player gets thirty-five minutes.

Players get three minutes between games of a match for sideboarding which don't count against the time limit.

If players finish before the round is over, a clock at the bottom of the screen will show approximately how long until the next round begins.

Leagues
All league matches have a ninety-minute time limit. That means each player gets forty-five minutes to play each match.

Players get three minutes between games of a match for sideboarding which don't count against the time limit.


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